Generally ICTs are considered appropriate, even though there remain concerns over economic priorities, basic needs or computers. However, the implementation of ICTs is occurring in a context where the cultural and institutional barriers are not well addressed. The assumption often made is that if one just purchases a few computers and modems, a post-industrial society can magically result. Africans and those in the Asia-Pacific are generally in the position of consumers and thus in a position where they cannot yet define the media in their terms.
From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level.
Take a look at these 50 sites for serious and educational games you can play. No matter what you may be studying in college, there is a good chance that these educational games can enhance your learning or help you teach others.
Business and Management From practicing your business skills to learning about book keeping in your courses at online colleges for accounting, these games will help you get a handle on your business school lessons. Practice running the most powerful company in the world so you can sharpen your skills for management in the real world.
This popular business simulation game helps you learn and polish business skills. Whether you are a practiced business professional, an entrepreneur getting your feet wet, or in online colleges for business administration, this game will help you practice strategies and learn to succeed without a high risk of failure.
Used in colleges to teach business, math, and economics, this game teaches about supply and demand. This old classic has a 3D face lift. Play this game to build your shipping fleet wisely and learn plenty about economics while you play.
Set against a space backdrop, this game teaches players about managing Local literature of educational computer game capital. Start out selling your robots door-to-door, then upgrade to a storefront and a factory. Designed at the Center for Advanced Learning Technologies, this game challenges players to become a part of a team that will introduce an innovation and convince 22 members of the management team to accept the innovation.
This simulation game from IBM provides players a chance to sharpen their business acumen with three different scenarios focusing on smarter traffic, smarter customer service, and smarter supply chains. Games for Students These games bring powerful first-hand experience to students with games ranging from early elementary to high school and focusing on everything from science to civic responsibility.
Even though these are designed for students, many are worthwhile for players of any age.
Learn about science and the environment with this game. A bonus here is students with learning disabilities, visual impairments, and fine motor difficulties can play this game with features made especially for them. Designed to get year-old students interested in nanotechnology and science, this game has the two main characters going on miniaturized adventures while learning about physics, chemistry, and biology.
Younger elementary students can explore social, communication, and problem-solving skills with this game. Rewards include virtual trophies as well as useful conflict resolution knowledge. Lure of the Labyrinth.
This math game has middle school students finding lost pets by solving puzzles. Teachers can take advantage of the professional development section of the website to use the game in class.
Designed to help students aged gain invaluable knowledge as well as develop empathy, this game challenges players to complete quests as they go through virtual villages.
Betwixt Folly and Fate. This 3D role-playing game provides students an opportunity to experience life as an enslaved house servant, a freed slave, a white woman, and a white man in Williamsburg. Culture and history combine in this game aimed at middle-school students.
Created in New Zealand for middle-school aged students, ElectroCity teaches about energy, environment, and more as the students build and manage their own towns.
Students can role-play as a presidential candidate in this game. Go up against other students, a teacher, parent, or the computer, then print out a report card to see how well you performed.
For students agedthis role-playing game teaches students about the social and political climate of Latin America as they work through five different missions.
High school students can learn about the impact political, economic, and scientific decisions have on the global climate with this interactive game. Training Games From the Army to the Navy to handling emergencies to disarming situations non-violently, these games all focus on training for the real deal.
Students at online colleges for homeland security can have fun while also learning valuable information about handling missions. Used as a recruitment and training tool by the US Army, this game lets players try out virtual missions. Designed by the US Navy, this game teaches about network security.An online game is a digital game that utilises a live network connection in order to be played and is usually done through a games console.
players will neglect sleep. or a personal computer .
Clearly a heterogeneous clinical picture is beginning to emerge of how online gaming is impacting the psychosocial well-being of gamers.4/4(15). I mpact of New Information and Communication Technologies (ICTs) on Socio-economic and Educational Development of Africa and the Asia-Pacifice: Private.
A PILOT STUDY. Levi Obijiofor and Sohail Inayatullah . Dear Twitpic Community - thank you for all the wonderful photos you have taken over the years. We have now placed Twitpic in an archived state. The Effectiveness of Games for Educational Purposes: A Review of Recent Research Review of recent research literature on computer-based instruction.
Contemporary Educational Psychology, 12, Research on simulation games in education: A critical analysis. Educational Technology, 17, . The Effect of Computer Games on Students’ Critical Thinking Disposition and Educational Achievement The main aim of this research was to investigate the effect of computer games on student’ critical thinking disposition and educational achievement.
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